July 22, 2010
AnyNowhere — daily chat log — back (to logs index)
00:45, Jam wonders if E_net is going to be playing Paranoia any more?
00:47, Jam meant: E_net4
01:03, Jam whispers: Or maybe he still is...
02:15, Albeyamakiir> Ugh, in the new BlazBlue, they're going to have extra characters that you pay separately for. From a tournament standpoint, that sucks.
02:16, Speeder> I have no idea how to play BlazBlue, it is just bloody to fast for me to track...
02:17, Albeyamakiir> You get used to it, but it helps if you have someone who understands fighting games teach you. I had the same problem before.
02:18, Speeder> The only fighting game I can play is Virtua Fighter...
02:19, Albeyamakiir> Actually, I think that's the same with a lot of fighting games. Combos and cancels were something I couldn't understand for ages.
02:19, Speeder> Or brawlers (like MK Shaolin Monks, River City Ransom, God Of War, Final Fight, Yakuza...)
02:20, Albeyamakiir> That's different, I think. Fighting AI only doesn't mean you need all the in depth tricks.
02:21, Albeyamakiir> The way people go on about frame-counts and stuff is mindboggling.
02:21, Speeder> The people on my university LOVE fighting games, specially Street Fighter (any of them), BlazBlue and Guilty Gear (only me and some other dude like Virtua Figther...)
02:21, Speeder> Yeah, exactly... I cannot do those bizarre frame-count thing...
02:21, Speeder> Although I see that a lot in Virtua Fighter (in fact, the game itself has tutorial on how to do it... I never had sucess in one :P)_
02:22, Speeder> But I could do "Guard Break" on Soul Calibur, it was quite fun (Soul Calibur is wild... you can play without have any idea of what you are actually doing :P)
02:23, Albeyamakiir> Yeah, some of them don't hve great high-level play, because button-mashers can still win. But sometimes that's not a bad thing. :)
02:24, Speeder> Soul Calibur even incentive button mashing... If you use the second analogic on PS (any of them seemly...) it acts as if you pressed a button...
02:24, Jam whispers: button mashers like me...
02:25, Speeder> You could get Zasalamel, and spin the second analogic, and it would pull some really cool and incredible combos with spinning attacks
02:25, Albeyamakiir> Oh yeah. You could button mash faster like that :P
02:27, Speeder> I grew to sorta hate SF3 third strike, and SF4... Every time I and my team was working on university and someone showed up with this game, work ended...
02:29, Albeyamakiir> BlazBlue and Guilty Gear are both very well made. I'm just annoyed they want to charge extra for something that's already in the game.
02:30, Albeyamakiir> It would be ok if the character was free.
02:44, Speeder> That stupid new way to behave with DLC annoys me too (EA also do it a lot... Burnout Paradise in particular charge for about half of disk content :/ )
02:45, Speeder> But BlazBlue charges a lot just for some new colour palletes... anything can be expected :P
03:32, Cryoburner whispers: And of course these fighting games have to release a new copy of the same game each year with a few new characters and environments at full price. :P
06:57, Mingamango181> Oh dear... Streyalis.org is down...
06:58, Mingamango181 whispers: Or maybe it's just me.
07:00, Mingamango181> Yup. Definitely just me. It's working now.
09:18, Starchaser whispers: Not just you. I only just realised I was booted to.
11:59, Cryoburner whispers: They released a teaser trailer and some screenshots for that American McGee's Alice sequel in production. :) www.alicemadnessreturns.com
12:03, Pomelos is passing by.
12:07, Cryoburner whispers: Who's that, passing by?
12:11, Pomelos> Me.
15:25, Barebones> Hey, ça va!
16:12, 4616599 whispers: About your streyalis.org troubles, I reckon that's only what the Lithium Eaters want you to think...
16:36, Jam whispers: I came too late... `Momelos visited and I missed it... :(
16:37, Jam meant: P0MELOS
16:40, Jam> The graph-izing program I am writing it having problems... I won't read the entire data file. I have no idea why...
16:40, Jam whispers: Maybe someone more experienced than me can take a look at it...
16:42, Jam goes and uploads the source code
16:43, Jam> http://anynowhere.com/bb/cdisk.php?dnl=cd/zips/J7DgJjHhS9AfHeXe.zip
17:08, Barebones> Hi, Jam... in a first view, your buffer hass 200,000 * 4 bytes, but the "posts" file is 1.2 megabytes long
17:09, Barebones> So, either you have a bigger buffer, or (better) find a way to read in a loop
17:09, Jam> ... I thought it was 2,000,000 bytes...
17:11, Barebones> alright, I'm blind. It's 6 zeroes. :) Let me watch a little closer.
17:20, Barebones> Ok, here's another try: you call "count bytes in string" with [source string] pointing to the data you just read from the file,
17:22, Barebones> but this data has 4 characters in each lino unit; and "count bytes in string" is designed to count string that have 1 character on each unit.
17:24, Barebones> ... In fact you don't need to count the characters. After reading, [Block Size] will contain the count you want.
18:15, Jam> But I still can't figure out why the reading suddenly finds a NULL in the middle of the data...
18:16, Barebones> Sent you a PM, to avoid spamming the chatframe. :) Hope this helps.
18:16, Jam> ok, thanks.
18:19, Barebones> I'll be around, see you
18:20, Jam> Thanks. That solved the problem!
18:30, Barebones> You're welcome. You have one last PM, about the "I still can't figure out..." that I really didn't answer before. Hope it's clear now.
18:31, Jam> Yep. I understand now. I still need to get used to thinking in bytes and units.
20:06, E_net4> Variable types are evil.
20:11, Jam wonders what happened to E_net-R...
20:31, Speeder> The game was crashing... I tried lots of thing, and it did not solve, then I gave up, and it stopped crashing... Oo
20:32, Speeder> Mistery
20:33, Jam> mystery?
20:33, Speeder> No, Mistery, misery + mystery.
20:34, Jam whispers: But it's not a misery, is it?
20:34, Speeder> Sort of :P
20:38, Jam has loaded anynowhere inside of itself!!!
20:39, Jam whispers: And the inside version runs faster :P
20:39, Speeder> how you did that???
20:41, Speeder> lol L4... "Hey, my friend can melt brains, is not that cool?"
20:41, Jam> One of Mary Lou's status's is "click here", if you click it, it leads to [DFSR]. From there you can navigate to google, search for anynowhere, and load it.
20:41, Speeder> wtf is [DFSR] ???
20:42, Jam> I'm sorry, that information is [Deleted for Security Reasons].
20:42, Speeder> Oh, I found it... lol
20:43, Jam> it?
20:44, Speeder> awesome, I did it too :P
20:44, Speeder> wow, the isnide one IS faster (at least the chat is updating faster)
20:45, Speeder> aaaw, it is sorta buggy :( It does not update the inside sidebar)
20:46, Jam whispers: too bad none of the links work... I wanted to load a 5 more copies inside of each other. :P
20:50, Jam uploads a picture: http://anynowhere.com/bb/cdimage.php?name=cd/gifs/J7Dg8O3hzjqgHiQgJe4hBbWe n74.gif
20:54, Jam> And another: http://anynowhere.com/bb/cdimage.php?name=cd/gifs/J7DgPhQgJe4hBbWe6QIe3rje h74.gif
20:58, E_net4> Ohai me.
20:58, Jam whispers: talking to yourself?
21:02, E_net4> It was a responce to the images.
21:02, Jam> Oh! Now I get it! :D
21:36, Cryoburner> If the inside one's faster, that's probably because it's smaller. You could probably achieve the same affect by making the window smaller. :)
21:38, Jam> Aww... I was hoping Alex's magic was making the internet go faster...
21:42, Kristos> Yeah, the AnyNowhere internet accelerator. Sweetness! :P
21:58, Cryoburner> It's a keyboard... http://arstechnica.com/gaming/news/2010/07/razers-beautiful-tron-inspired- mouse-and-keyboard.ars
21:58, Cryoburner whispers: That pulses...
22:36, Kristos> You people and your pulsing!